Sep 17 2009
BOMBING OF RABAUL 1943 – winning scenario of Themed Scenario Competition!
We proundly presents the winning entry of our competition! Martin - the priceless contributor to SturmComm project – has sent the 3 stunning scenarios, including the winning one – Bombing of Raboul 1943!
If you send the entry – do not worry, it will not be wasted! I plan to compile the scenarios (and add a few extra ones) into the one, larger expansion and published it as soon as possible!
BOMBING OF RABAUL 1943
On 1 November 1943, US Marines landed on Bougainville. Japanese responded by sending both air attacks and naval vessels from Rabaul (nick-named as “Gibraltar of Pacific”) on New Britain succeeding in forcing Americans away from Bougainville. On 5 November 1943, US Navy Task Force 38 (with carriers CV Saratoga and CVL Princeton) launched a raid against Japanese naval base at Rabaul. As a result of the attack the Japanese naval force had to withdraw to Truk for repairs.
Modules
This scenario uses the following modules: Water & fire, Formations (optional).
Squadrons
The attacker’s squadron (US Navy) may be composed of the following planes up to the agreed points value (suggested: 150-600 points): F6F Hellcats, SBD Dauntlesses and TBF Avengers.
The defender (Imperial Japanese Navy Air Service) may only take Zeros (versions A6M3 and carrier-based A6M5) up to 75% of the agreed points value. The defender may also use up to 25% for A-A guns. The defender also has ships in Simpson Harbor worth up to 100% of the agreed point value selected from the following vessels: heavy cruisers, light cruisers, destroyers, tankers and transports.
Ordnance
SBD Dauntlesses must take bombs and TBF Avengers must select one type of ordnance. Hellcats may not take any ordnance.
Deployment
Defender may deploy up to 50% of his planes within the deployment zone (12” within from the Lakunai airfield). The ships must be deployed within 6” of the center of the Simpson Harbor.
Attacker’s planes enter from his table edge.

Game length
The game lasts 15 turns or until attacker disengages by moving off the table or is destroyed.
Victory conditions
Calculate victory points as follows:
- attacker’s planes: 100% if destroyed; 25% if damaged by 50% or more
- defender’s planes: 75% if destroyed; 25% if damaged by 50% or more
- ships: 150% if destroyed; 50% if damaged by 50% or more
- airfield: 25% of agreed game points values if destroyed; 10% of agreed game points values if damaged by more than 50%
- AA guns: according to points value if destroyed
Territory
The battle takes place over the defender’s territory.
Special rules
Planes in reserve. Starting from turn 3, roll a dice and add the current turn number. On a result of a 8 or more, the reserves move on from the Japanese reserves entry area (between the two hills) at any speed or altitude (but at 90º to the egde!).
Hills and the mountain. Hills are one level high and the mountain is two levels high. These areas must be flown over at an altitude one level higher.
Ship movement. The ships may move up to 1” and turn 30º per turn to get them out of harbour.
The competition was sponsored by Raiden Miniatures - the producer of fine 6mm airplanes models.

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